302 casting potential?

Well...if dyno #'s don't translate into E.T. then something IS wrong...everytime I pickup power on the dyno, it translates into e.t. Period.

As for flow and velocity, you want the most fps you can have and still make power. Velocity does not mean HP either!

I agree with your velocity thing also as you can get too much and spearate the fuel from the air. But most of the time dyno numbers will give better ET's but there's too many factors that you have to take into account to get the engine HP numbers to work out. I've seen and I'm sure that you have also that a engine that came off a dyno that didn't perfrom like it should in the car. Everyone needs to relise that a dyno is in a controlled enviroment and not subject to track conditions or air changes, let alone the tune up that it will have during racing conditions. Or street for that matter. What works in one instance may not work in another. So all I'm saying is that yes a dyno is a good thing but keep in mind that it's still only a tool of the trade and not absolute.

Hey I'm not argueing with you, just saying that there's other ways of making power, lighten up. This is for info to the GP. Not everyones ways are best, mine or yours, it's more to what the end users needs are than anything. I look more to what sells today and thats general street useage and bracket racing. Not everyone needs engines dyno'd or heads flowed for there use. Just good sound advice, isn't that what it's all about.