Who's into Pinball?

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High Speed IIRC, is in that same family that started with IIRC Cyclone.

(Riiiiide the Cyclone!)

Something about the way those machines feel is just the best.

like to have all the $ I put in them back when I was TEENAGER!!!:)
 
My wife has a original KISS machine (not sure year) that has been in storage. I think it will spend the rest of its life in storage -really sad.
people buy and sell pins every day. I think its pretty easily done. there are also pinball forums out there just like FABO
 

If any member has or knows anyone that has the Incredible Hulk machine from 1979,I'm in need of parts! Thanks in advance..

There are a couple of places around here that fix them, I'll have to get their names and numbers for you next time that I go by them....
 
Williams. Jubilee older machine

and a Pole Position 2.

Currently looking for something modern.

I'm almost finished restoring a Jubilee.

I just finished the playfield. I had to order blank pop bumper caps with the squiggle line number call outs, because nobody repops them in neon green or neon pink.

I could have gone with different colors, but I wanted the sunbursts to match the playfield!

If your back glass is crackling, let me know. I'm going through the process of printing a new one for my machine on vector based scans, at a friends screen printing shop, like the original.

I'm probably going to make more than one for myself, so if you want one, let me know and I can cut another plate glass to print up a third one.

Nobody makes Williams glass. Lots of Gottlieb wedgeheads, but not much else.

I've got three from 1970;

Jive Time

Straight Flush

Miss-O.

Those are good games. Especially Miss-O.

The late French artist, Christian Marche who did the art on your machines, did a lot of really psychadelic color work and straight lines. He did the art on the Jubilee and my Doozie. I absolutely love the theme work that he did and loved the style of pin-ups that he would put on the machines.

Black Knight was one of the best. The designer for that game had a lot of flow shots set up. That was the first game to operate on two playfield levels and is one of the best games to play, even for its age, when pinball was struggling with the new solid state electronics. Most of the early SS system games suffered from slow play. The Amazing Spider Man and The Incredible Hulk come to mind.

The games that I've got (not my videos, though);

College students hanging out all around the kid's new car. this one is from 1968.



That one looks like it plays ok. The one I have has amazing back glass and a nice field and plastics. The one in the video looks like it could use a bit more ramp in the legs.

That game is a riot, because of the score system and its one of only two Williams games with zipper flippers that close. The side targets open and close them. higher side target opens and closes a gate to the shoot alley for another play from the top. 5 ball. The flippers are strong on that game.

This one is from '73. Greek themed Jubilee. Also a Williams game.



That example seems to have weak flippers and mis-aimed shooters. They usually play very fast. The idea of this game is the captive ball system. You try and get all of the balls to one side for a score multiplier, but its multi-player, so once you drain, the light switches to the other side of the horseshoe and the other player tries to get your balls over to the other side of the horseshoe.

The playfield of the one I had was tattered pretty bad, but the clean graphics meant I could airbrush them back into place. I color matched them and after everything was done, I put three coats of automotive clearcoat onto the field, so the ball won't damage anything and it blends the repairs so they become invisible.

I just got the cabinet, legs and back box painted. I need to stencil the graphics back on.

Getting the score reels to zero out and making sure everything inside worked flawlessly was a labor of love. That game also got a better set of plastics and new flippers, new coils and I even polished the xylophone chimes and set them up on new felts so they sound nice.

I'll try and get pics of my restorations here in a bit.

The last one I purchased, which has an incredible playfield and a flawless back glass, is a 1966 Gottlieb Mayfair.

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I could not find any video of this one. They are quite rare and usually snapped up because this is the very last game that Roy Parker did. He was responsible for a lot of the very popular early 1960s and late 1950s wedge head Gottlieb game theme art.

The theme is My Fair Lady. The art is very detailed, unlike most other games from that era.

This one has annodized aluminum flipper buttons and a mechanical ball intro plunger.

I have yet to play the game, because of a reset glitch. Something is not allowing the game to go into start mode from reset, so I need to clean every contact switch in the score and go through every relay in the bank.

I'm excited about this one, because it is so clean and the game has two directional shooters with a left/right flip target that can be shot at from the directionals or the flippers.

Someone broke into the cabinet, so I need to replace the lower plywood section and it will need a new paint job. The graphics are easy enough, but the cabinet has a webbing finish that is charcoal over white, so its going to be a little tricky. I'll probably use unreduced rust-oleum out of a primer gun to get that finish. It almost looks like marble.

Gottlieb games really were top notch. The internal mechanisms were brass plated and they spent quite a bit more time on the art that was screen printed, than Bally and Williams games. I will say, though, that I love playing most pins and I love restoring them.

Mideval Madness would be nice to have, but its too expensive for me. Joust is also a great head-to-head game.

The next machine I'm after;

 
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Dave. Thanks for the offer. This one is in good condition. Just needs a few bumpers and lights replaced.

Thinking about selling it.

Back around 84 I had a wico machine Aftor.
Great game but more computer problems then it was worth.
 
A lot of solid state games have board issues. Unless you are saavy on SS gear, its best to stick with EM games for the price and ease of repair.

Although I will say that if you don't mind learning a multimeter and wiring diagram, it is pretty easy to fix and mod solid state games. A lot of them in that era do well with staples in place of resistors to the coils at the flippers.
 
A lot of solid state games have board issues. Unless you are saavy on SS gear, its best to stick with EM games for the price and ease of repair.

Although I will say that if you don't mind learning a multimeter and wiring diagram, it is pretty easy to fix and mod solid state games. A lot of them in that era do well with staples in place of resistors to the coils at the flippers.

Flippers were a constant problem, and it would often just go into self test.
Fun game though.
 
Any voltage loss or draw can cause that.

When SS games start doing that, a really stout cleanup and rebuild kit on the coils, like new rams, etc, help wonders.

Its like trying to tune a car on fouled spark plugs.
 
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